Warcraft Quotes by Ray William Johnson, John Romero, John Carmack, Vint Cerf, Duncan Jones, Michael Morhaime and many others.
Never angrily rant into your web cam. While smashing a keyboard in half over a game of ‘World of Warcraft’ may seem totally justified in your head, to the rest of the known universe you look like a raging psychopath.
You want stealth? Be a rogue in ‘World of Warcraft’.
I think ‘World of Warcraft’ shows that people today still like a good fantasy hack and slash game. I always thought that a lot of computer fantasy games leapt into complex party-based play somewhat prematurely.
It may seem like sort of a waste of time to play ‘World of Warcraft’ with your son. But you’re actually interacting with each other. You’re solving problems. They may seem like simple problems, but you’re solving them. You’re posed with challenges that you have to overcome. You’re on a quest to gain certain capabilities.
I have to work with the team at Blizzard and the producers on the film and convince them that, as a fan, I have a unique and hopefully entertaining way of taking people through the first contact story, which is really what sets up ‘Warcraft’ for everyone else.
The analogy I use is that ‘World of Warcraft’ is like going to the mall: you see a ton of people there, but you don’t really want to interact with them; you just want to know you’re part of the human race. And if you get in trouble, you’ll know someone else is there.
Trying to make a movie like ‘Warcraft,’ and trying to do it in a unique way… you get killed by a death of 1,000 cuts.
A lot of games that preceded ‘Warcraft’ made the assumption that this type of game wouldn’t appeal outside the hard-core audience, so that’s what they targeted. We thought this type of game could appeal to more people if we made it easier to use.
Sure, when you think ‘World of Warcraft,’ you might picture the nerdier set – those who may have sacrificed hygiene and sleep to reach one more experience level. But the truth is that ‘WoW’ is populated with players of all sorts of backgrounds, from rural housewives to NFL punters.
The feeling that makes ‘Warcraft’ work as a game is that feeling that heroism can come out of anything or anyone.
I was a ‘Warcraft’ player myself, and when I pitched my take on the film, they said right away, ‘That is a player. That is the game.’ So I’ve had their support from the very beginning.
Well, the team that created ‘Starcraft 2’ is probably the most experienced real-time strategy team in the industry – there are members of that team who have worked on all our RTS games going back to ‘Warcraft.’
We’d always felt that it would be cool to put the player into the world of ‘Warcraft’ as a single character, exploring the land and meeting other players, but it really wasn’t until 1999 that we thought it was feasible to do it.
I certainly knew of ‘World of Warcraft’; I had never actually played because I knew that if I started playing, I would never get any work done – because it would just totally absorb me.
I play ‘World of Warcraft,’ which means I end up hanging out with teenage boys a lot.
‘Warcraft’ has always had a far higher percentage of women players than a lot of other games. It has always been a very welcoming environment for women.
I was always an MMO fan. I’m playing ‘World of Warcraft’ in the clubhouse, and J.D. Drew and Coco Crisp saw me playing. They came over and got interested, and they wound up creating accounts.
I sorta worked out a few years ago that one of my favorite things to do in ‘World of Warcraft’ is look for things, to just spend the time flying around searching.
A lot of the successful Blizzard games that you know actually grew out of failed projects. That was the case with ‘World of Warcraft.’ We canceled a project and decided to work on that one.
The great thing about ‘World Of Warcraft’ is that you can sit down in your lunch hour and do a couple of quests and still feel like you’ve had a meaningful experience, rather than it feeling like you’ve got a second career.
I don’t play online games. ‘Warcraft,’ I’ve played that, but I mainly play action games.
I don’t think consoles are necessarily our best opportunity for ‘World of Warcraft.’
I would never do a commercial for something that is embarrassing, and I think that people maybe have a different perspective on what is embarrassing or not. Some people think doing a Revlon hair commercial is really cool. To me, that’s embarrassing, but World of Warcraft – not embarrassing, very cool.
With ‘World of Warcraft,’ I like the potential for wasting time.
I have more friends in ‘World of Warcraft’ than I do in real life!
‘Warcraft’ by its very nature is epic in scale.
This is what really makes me happy: the whole story of ‘Warcraft’ and the lore behind it.
I played a little bit of ‘City of Heroes’ – they have a really great character generation system. I was pretty impressed with that. I played ‘World of Warcraft’ with my kids. That’s a lot of fun.
When you think about ‘World of Warcraft’ as a social network, and you think about the future version of Battle.net as Blizzard’s social network, then you wanna stay connected to your social network.
The humanitarian developers behind World of Warcraft have also discovered a way to bribe gamers into turning off their computers and going outside. If you log off for a few days, your character will be more ‘rested’ when you resume playing, a mode that temporarily speeds up your leveling.
I have to avoid things like ‘World of Warcraft’ or ‘Minecraft’, otherwise I’d never get any work done.
As our players have become more experienced playing ‘World of Warcraft’ over many years, they have become much better and much faster at consuming content.